game.Players.LocalPlayer.Character:WaitForChild('Humanoid').Died:connect(function()
script.Parent.Parent.Frame.Visible = true
end)
✓ ANSWER ACCEPTED
My death screen script appears in the studio but not in the game?
3 answers
✓ Accepted answer
When you join a game it will take a small amout of time until the character is created. This delay is not included in studio. We commonly use the following code to wait for the character:-
local localPlr = game:GetService('Players').LocalPlayer
local char = localPlr.Character or localPlr.CharacterAdded:Wait() -- if the character is nil ie not loaded wait intil the character is added and return the character model to the char variable
Putting it all together
local localPlr = game:GetService('Players').LocalPlayer
local char = localPlr.Character or localPlr.CharacterAdded:Wait()
char:WaitForChild('Humanoid').Died:Connect(function()
script.Parent.Parent.Frame.Visible = true
end)
Note this should be a local script in the gui.
I hope this helps.
Use the transparency property instead of the visible property.
im sure this will work if not then ill fix it
script.Parent.Parent.Frame:WaitForChild()
game.Players.LocalPlayer.Character:WaitForChild('Humanoid').Died:connect(function()
script.Parent.Parent.Frame.Visible = true
end)
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4 comments
Thx
np
Hey do you know any website or video to help me with scripts?
https://scriptinghelpers.org/guides