It's there an official way to do client independent lighting? I realized it can be done enabling FilteringEnabled since changes doesn't replicate. But can it be done in another way?
EDIT: Clarification:
What I want is the ability to change the lighting settings in a client without affecting other clients. I managed to do that exploiting the proprieties of FilteringEnabled, if it is enabled the changes done by a client won't replicate; that means we can change lighting settings in a client and it won't replicate to others. It works, but it's kinda hackish, and if a game relies on client replication then you can't use it. What I want is another way of getting this without enabling FilteringEnabled.

2 comments
I wfote my anserr on a phone woth slow internet connection q.q
That's even more hackish than using FilteringEnabled. But it works, so upvote for you.