I made a fire hydrant that has particles enabled when another part touches it. It works... here Ian the code.
local pem = script.Parent.ParticlEmitter
local mesh = script.Parent.MeshPart
pem.Enabled = false
local can = true
mesh.Touched:connect(function()
if can == true then
pem.Enabled = true
can = false
wait(5)
pem.Enabled = false
end
end)
I also made a gun using ROBLOX's Make a Raycasting Gun... It's on the WIKI. How do I make it so if that gun shoots the fire hydrant the touch is activated?
--Also known as how do I make a part that is created and destroyed within 0.2 of a second inside of a tool inside player activate an onTouched? Thank you!
