hungries = script.Parent
function findTarget()
for _,v in pairs(game.Workspace:GetChildren()) do
if v:IsA("Part") then
magnitude = (hungries.Position - v.Position).magnitude
print(magnitude)
local b = Instance.new('BodyAngularVelocity')
b.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
b.angularvelocity = Vector3.new(0, magnitude, 0)
b.Parent = hungries
end
end
end
while true do
wait(1)
findTarget()
end
I dont have a humanoid in the model so I cant use MoveTo(). Atm it prints any random magnitude but I will add a findnearest part bit to it in the future. Also do parts and players share a common variable that could make it follow both? thx
