I've been trying to make a brick clip through a wall using velocity, So the wall is 2 studs thick and the brick is 4 studs thick and brick is a stud away from the wall, (and 60 FPS)
Here's my code
thickness = 2
own_thickness = 4
space = 1
fps = 60
velocity = (thickness+own_thickness+space)/(1/fps)
script.Parent.Velocity = Vector3.new(velocity,0,0)
I did this and the velocity was 420, but the brick bounces off the wall instead of going thru it, can someone help?

4 comments
If you want a part going trough another I suggest using collision groups if not, I have no idea what you want then xD http://wiki.roblox.com/index.php?title=Collision_Filtering
No I dont mean like using collision to clip through, I want to make clip thru using VELOCITY.
^ I don’t think there’s any way to do that unless that velocity is REALLY high, which then probably makes the part go around or go through the wall at a really fast speed. Why can’t you just use what Red said? Or just maybe make the part non-collidable?
^ Which is what i mean. High velocity, as I said, I'm not talking about CanCollide or Collision Filtering.