this gun shoot silent, i want to add sound to it when it shoots, how would i do that?
player = game.Players.LocalPlayer
mouse = player:GetMouse()
damage = 10
reload = 1.5
rate = 0.1
name = script.Parent.Name
fire = true
Type = "Auto"
MaxClip = 30
Clip = MaxClip
Stock = 300
firing = false
script.Parent.Name = name.. " (".. Clip.. "/".. Stock.. ")"
script.Parent.Activated:connect(function()
if Clip >= 1 and fire == true then
if Type == "Auto" then
repeat Clip = Clip - 1
local load = player.Character.Humanoid:LoadAnimation(script.Parent.Anims.R15Shoot)
load:Play()
firing = true
local bullet = Instance.new("Part", workspace)
bullet.Position = script.Parent.Handle.Position
bullet.CanCollide = false
bullet.Material = "Neon"
bullet.BrickColor = BrickColor.new("New Yeller")
bullet.Size = Vector3.new(.2,.2,.7)
bullet.CFrame = CFrame.new(script.Parent.Handle.Position,mouse.Hit.p)
local v=Instance.new("BodyVelocity", bullet)
v.Velocity = bullet.CFrame.lookVector*500
bullet.Touched:connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= player.Character then
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - damage
bullet:Destroy()
end
end)
script.Parent.Name = name.. " (".. Clip.. "/".. Stock.. ")"
script.Parent.ExtraParts.Flash1.Transparency = 0
script.Parent.ExtraParts.SlidePos1.Transparency = 1
script.Parent.ExtraParts.SlidePos2.Transparency = 0
wait(rate/5)
script.Parent.ExtraParts.Flash2.Transparency = 0
wait(rate/5)
script.Parent.ExtraParts.Flash1.Transparency = 1
script.Parent.ExtraParts.Flash2.Transparency = 1
script.Parent.ExtraParts.SlidePos1.Transparency = 0
script.Parent.ExtraParts.SlidePos2.Transparency = 1
wait(rate/5)
wait(rate/5)
wait(rate/5)
game.Debris:AddItem(bullet,10)
until Clip < 1 or firing == false
elseif Type == "Auto" then
local load = player.Character.Humanoid:LoadAnimation(script.Parent.Anims.R15Shoot)
load:Play()
Clip = Clip - 1
local bullet = Instance.new("Part", workspace)
bullet.Position = script.Parent.Handle.Position
bullet.CanCollide = false
bullet.Material = "Neon"
bullet.BrickColor = BrickColor.new("New Yeller")
bullet.Size = Vector3.new(.2,.2,.7)
bullet.CFrame = CFrame.new(script.Parent.Handle.Position,mouse.Hit.p)
local v=Instance.new("BodyVelocity", bullet)
v.Velocity = bullet.CFrame.lookVector*500
bullet.Touched:connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") and hit.Parent ~= player.Character then
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - damage
bullet:Destroy()
end
end)
script.Parent.Name = name.. " (".. Clip.. "/".. Stock.. ")"
script.Parent.ExtraParts.Flash1.Transparency = 0
script.Parent.ExtraParts.SlidePos1.Transparency = 1
script.Parent.ExtraParts.SlidePos2.Transparency = 0
wait(rate/5)
script.Parent.ExtraParts.Flash2.Transparency = 0
wait(rate/5)
script.Parent.ExtraParts.Flash1.Transparency = 1
script.Parent.ExtraParts.Flash2.Transparency = 1
script.Parent.ExtraParts.SlidePos1.Transparency = 0
script.Parent.ExtraParts.SlidePos2.Transparency = 1
wait(rate/5)
wait(rate/5)
wait(rate/5)
game.Debris:AddItem(bullet,10)
end
end
end)
script.Parent.Equipped:connect(function()
script.Parent.Name = name.. " (".. Clip.. "/".. Stock.. ")"
local load = player.Character.Humanoid:LoadAnimation(script.Parent.Anims.R15Hold)
load:Play()
script.Parent.Unequipped:connect(function()
script.Parent.Name = name.. " (".. Clip.. "/".. Stock.. ")"
load:Stop()
end)
end)
script.Parent.Deactivated:connect(function()
firing = false
end)
mouse.KeyDown:connect(function(key)
if string.lower(key) == "r" and fire == true and Clip < MaxClip and script.Parent.Parent == player.Character then
script.Parent.ExtraParts.SlidePos1.Transparency = 1
script.Parent.ExtraParts.SlidePos2.Transparency = 0
local load = player.Character.Humanoid:LoadAnimation(script.Parent.Anims.R15Reload)
load:Play()
local clone = script.Parent.ExtraParts.Mag:Clone()
clone.Parent = nil
script.Parent.ExtraParts.Mag.Weld:Destroy()
fire = false
wait(reload)
script.Parent.ExtraParts.Mag:Destroy()
script.Parent.ExtraParts.SlidePos1.Transparency = 0
script.Parent.ExtraParts.SlidePos2.Transparency = 1
clone.Parent = script.Parent.ExtraParts
fire = true
local amount = MaxClip - Clip
if Stock >= amount then
Stock = Stock - amount
Clip = Clip + amount
script.Parent.Name = name.. " (".. Clip.. "/".. Stock.. ")"
elseif Stock < amount then
Clip = Clip + Stock
Stock = 0
script.Parent.Name = name.. " (".. Clip.. "/".. Stock.. ")"
end
end
end)

3 comments
So by inserting a sound, i would put sound:play()? And how would ik if its the main bullet because i think it would be on line 21?
When you say insert a sound do,you mean Sound:Play()? And how would ik what the main part is i think its line 21?
you rightClick on the part that fires, or maybe just on the Tool, and go to Insert Object, then select sound. You could also maybe do it so when you click, it does
FireSound:Play()