While looking for a API that allows me to get parts in a part (API). It states that it will only count parts that have collision on. I'm trying to do this for a parts that have no collision. Is there another variation that allows me to get parts inside of a part without it needing to be collision off???
COMMUNITY QUESTION
A better :GetTouchingParts() that counts for non-collision objects??
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I recall that function was silently changed to work for all parts.
Additionally, you can just create a part where you need, run this method, and then destroy that part, all without physics ever being calculated on it