While looking for a API that allows me to get parts in a part (API). It states that it will only count parts that have collision on. I'm trying to do this for a parts that have no collision. Is there another variation that allows me to get parts inside of a part without it needing to be collision off???

2 comments

1

I recall that function was silently changed to work for all parts.

0

Additionally, you can just create a part where you need, run this method, and then destroy that part, all without physics ever being calculated on it