At least I think. Here's the code I'm using
-- I already defined the mouse and player variables and yes I defined the correct ones
mouse.Move:connect(function()
local part, position = game.Workspace:FindPartOnRay(mouse.UnitRay, player.Character)
print(part, position)
end)
It always prints nil even when I'm pointing to the Baseplate and gives the position of the Camera which doesn't work either. Is this intended behavior of the UnitRay?
