So basically, I have 2 scripts. One is a team only gear script and the other is a gear drop script. When I have the team only gear script, the gear drop script doesn't work but if it isn't there, then it works. Help. Here are my 2 scripts.
Team Only Gear
function teamFromColor(color)
for _,t in pairs(game:GetService("Teams"):GetChildren()) do
if t.TeamColor==color then return t end
end
return nil
end
function onSpawned(plr)
local tools = teamFromColor(plr.TeamColor):GetChildren()
for _,c in pairs(tools) do
c:Clone().Parent = plr.Backpack
end
end
function onChanged(prop,plr)
if prop=="Character" then
onSpawned(plr)
end
end
function onAdded(plr)
plr.Changed:connect(function(prop)
onChanged(prop,plr)
end)
end
game.Players.PlayerAdded:connect(onAdded)
Gear drop on death
function onPlayerDeath(player, character)
local center = character.Head.Position
local tools = player.Backpack:GetChildren()
for i = 1, #tools do
local v = tools[i]
if v:IsA("Tool") then
v.Parent = workspace
local theta = i/#tools*math.pi*2
v.Handle.CFrame = CFrame.new(center + Vector3.new(math.sin(theta)*5, 0, math.cos(theta)*5), center)
wait()
end
end
for i = 1, #tools do
if tools[i]:IsA("Keycard") then
tools[i].Parent = creator.Value:FindFirstChild("Backpack")
end
end
end
function onPlayerSpawned(player, character)
character.Humanoid.Died:connect(function () onPlayerDeath(player, character) end)
end
function onPlayerChatted(player, message, recipient)
end
function onPlayerEntered(player)
player.CharacterAdded:connect(function (char) onPlayerSpawned(player, char) end)
player.Chatted:connect(function (msg, rec) onPlayerChatted(player, msg, rec) end)
end
game.Players.PlayerAdded:connect(onPlayerEntered)
