ive been trying to make a script that renders parts when theyre in certain distance of the player, however ive found out that setting a parts parent to nil doesnt affect preformance as its information is still stored, can anyone recommend any alternative? also, is there any other method more efficient than constantly checking the players position if theyre within a certain distance of an individuall brick?
COMMUNITY QUESTION
rendering bricks at certain distances?
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magnitude + ReplicatedStorage storing
do i check the magnitude constantly? how preformance intensive is this? is it proven that replicated storage storing is effective?how effective? (sorry for so many questions)