What do i type to make this cut scene repeat its play? When player has entered the game the cut scene plays, then at the last frame it stops its play, then gives the camera back to the player my question is how do i tell the script to keep playing the script?
repeat wait () until game.Workspace.CurrentCamera ~= nil
local c = game.Workspace.CurrentCamera
local data = LoadLibrary("RbxUtility").DecodeJSON(script.CutsceneData.Value)
local rs = game:GetService("RunService").RenderStepped
function tweenCam(c1,f1,time,fov,roll)
local c0,f0,fv0,r0,frames = c.CoordinateFrame,c.Focus,c.FieldOfView,c:GetRoll(),time/0.015
for i = 1,frames do
c.CameraType = "Scriptable"
c.CoordinateFrame = CFrame.new(c0.p:lerp(c1.p,i/frames),f0.p:lerp(f1.p,i/frames))
c.FieldOfView = (fv0+(fov-fv0)*(i*(1/frames)))
c:SetRoll(r0+(roll-r0)*(i*(1/frames)))
rs:wait()
end
end
print("Running")
c.CameraSubject = nil
c.CameraType = "Scriptable"
c.CoordinateFrame = CFrame.new(unpack(data[1].c1))
c.Focus = CFrame.new(unpack(data[1].f1))
c.FieldOfView = data[1].FOV
c:SetRoll(data[1].Roll)
if script:findFirstChild("SkipCutsceneGuiValue") then
local gui = script.SkipCutsceneGui:clone()
gui.Parent = game.Players.LocalPlayer.PlayerGui
gui.Cutscene.Value = script
gui.Main.Debug.Disabled = false
script.SkipCutsceneGuiValue.Value = gui
end
for i = 2,#data do
tweenCam(CFrame.new(unpack(data[i].c1)),CFrame.new(unpack(data[i].f1)),data[i].step,data[i].FOV,data[i].Roll)
end
c.CameraSubject = game.Players.LocalPlayer.Character.Humanoid
c.CameraType = "Custom"
c.FieldOfView = 70
if script:findFirstChild("SkipCutsceneGuiValue") then
if script.SkipCutsceneGuiValue.Value ~= nil then
script.SkipCutsceneGuiValue.Value:Destroy()
end
end
script:Destroy()
At line thirty two, that is were would type in the repeat line, but what do i type?
