What do i type to make this cut scene repeat its play? When player has entered the game the cut scene plays, then at the last frame it stops its play, then gives the camera back to the player my question is how do i tell the script to keep playing the script?

repeat wait () until game.Workspace.CurrentCamera ~= nil

local c = game.Workspace.CurrentCamera
local data = LoadLibrary("RbxUtility").DecodeJSON(script.CutsceneData.Value)
local rs = game:GetService("RunService").RenderStepped

function tweenCam(c1,f1,time,fov,roll)
	local c0,f0,fv0,r0,frames = c.CoordinateFrame,c.Focus,c.FieldOfView,c:GetRoll(),time/0.015
	for i = 1,frames do
		c.CameraType = "Scriptable"
		c.CoordinateFrame = CFrame.new(c0.p:lerp(c1.p,i/frames),f0.p:lerp(f1.p,i/frames))
		c.FieldOfView = (fv0+(fov-fv0)*(i*(1/frames)))
		c:SetRoll(r0+(roll-r0)*(i*(1/frames)))
		rs:wait()
	end
end

print("Running")
c.CameraSubject = nil	
c.CameraType = "Scriptable"
c.CoordinateFrame = CFrame.new(unpack(data[1].c1))
c.Focus = CFrame.new(unpack(data[1].f1))
c.FieldOfView = data[1].FOV
c:SetRoll(data[1].Roll)
if script:findFirstChild("SkipCutsceneGuiValue") then
	local gui = script.SkipCutsceneGui:clone()
	gui.Parent = game.Players.LocalPlayer.PlayerGui
	gui.Cutscene.Value = script
	gui.Main.Debug.Disabled = false
	script.SkipCutsceneGuiValue.Value = gui
end
for i = 2,#data do
	tweenCam(CFrame.new(unpack(data[i].c1)),CFrame.new(unpack(data[i].f1)),data[i].step,data[i].FOV,data[i].Roll)
end
c.CameraSubject = game.Players.LocalPlayer.Character.Humanoid	
c.CameraType = "Custom"
c.FieldOfView = 70
if script:findFirstChild("SkipCutsceneGuiValue") then
	if script.SkipCutsceneGuiValue.Value ~= nil then
		script.SkipCutsceneGuiValue.Value:Destroy()
	end
end
script:Destroy()

At line thirty two, that is were would type in the repeat line, but what do i type?