i have a grenade... and when i throw it it can reload. but i want to make it more realistic so i trought i can add script.Parent.Parent:remove(). but, idk where to place it! i tryed it myself but i didnt work because idk where to place it. can you please help? here's the script.
local tool = script.Parent
local config = tool:WaitForChild("Configurations")
function AngleOfReach(distance, altitude, velocity)
local theta = math.atan((velocity^2 + math.sqrt(velocity^4 -196.2*(196.2*distance^2 + 2*altitude*velocity^2)))/(196.2*distance))
if theta ~= theta then
theta = math.pi/4
end
return(theta)
end
function Explode(part)
local explosion = Instance.new("Explosion", workspace)
explosion.Position = part.Position
explosion.BlastRadius = config.ExplosionRadius.Value
part:Destroy()
end
script.Parent.Throw.OnServerEvent:connect(function(player, mousePosition)
local handlePos = Vector3.new(tool.Handle.Position.X, 0, tool.Handle.Position.Z)
local mousePos = Vector3.new(mousePosition.X, 0, mousePosition.Z)
local distance = (handlePos - mousePos).magnitude
local altitude = mousePosition.Y - tool.Handle.Position.Y
local angle = AngleOfReach(distance, altitude, config.GrenadeVelocity.Value)
tool.Handle.Transparency = 1
local grenade = tool.Handle:Clone()
grenade.Parent = workspace
grenade.Transparency = 0
grenade.CanCollide = true
grenade.CFrame = tool.Handle.CFrame
grenade.Velocity = (CFrame.new(grenade.Position, Vector3.new(mousePosition.X, grenade.Position.Y, mousePosition.Z)) * CFrame.Angles(angle, 0, 0)).lookVector * config.GrenadeVelocity.Value -- Throwing 'n stuff, it probably didn't need to be this long
spawn(function()
if config.ExplodeOnTouch.Value then
grenade.Touched:connect(function(hit)
if hit.Parent ~= tool.Parent and hit.CanCollide then
Explode(grenade)
end
end)
else
wait(config.FuseTime.Value)
Explode(grenade)
end
end)
wait(config.Cooldown.Value)
tool.Handle.Transparency = 0
end)

2 comments
Making this a comment, because it might not work, but maybe adding a
wait(TimeAmount)thengrenade:Destroy()? Obviously replace "grenade" with something likegame.Workspace:FindFirstChild("Grenade")try using game.Debris:AddItem(grenade,1--number for how long til destroyed) Instead of :Destroy().