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COMMUNITY QUESTION

My textbox giver doesnt give anybody the tools that I selected?

I'm trying to make a giver that will give you coffee if you type "coffee" or "Coffee" into the textbox and hit enter, but the script just isn't working. I took the script out of a custom giver and changed a few things, could someone please help?

I am a noob with scripting, so please go easy on me!

--[[----------------]]--
local A = script.Parent.TextBox
--[[----------------]]--
if
	A.text == "Coffee"
	or
	A.text == 'coffee'
	then

	local allow_duplicates = true
local allow_team ={

}
--[[----------------]]--
local button = script.Parent
local startcolor = button.BrickColor
local DB = false

local toolfolder = button.Parent["ToolFolder"]
local toolstorage = {}
for i, tool in pairs(toolfolder:GetChildren()) do
	table.insert(toolstorage, tool:clone())
end
toolfolder:Destroy()

local block = button.Parent:FindFirstChild("Block")
if block ~= nil then
	if block:FindFirstChild("") then
		if block.NameDisplay.TextLabel.Text == "" then
			if #toolstorage > 0 then
				block.NameDisplay.TextLabel.Text = toolstorage[1].Name
			else
				block.NameDisplay.TextLabel.Text = ""
			end
		end
	end
end


button.Touched:connect(function(hit)
	if DB then return end
	if hit == nil then return end
	if hit.Parent == nil then return end
	
	local player = game.Players:GetPlayerFromCharacter(hit.Parent)
	if player ~= nil then
		if player:FindFirstChild("Backpack") then
			local allow = true
			if #allow_team > 0 then
				local teams = game:GetService("Teams"):GetChildren()
				if #teams > 0 then
					allow = true
					for i, team in pairs(teams) do
						for i, allowedteamname in pairs(allow_team) do
							if team.Name == allowedteamname then
								if player.TeamColor == team.TeamColor then
									allow = true
								end
							end
						end
					end
				end
			end
			if not allow_duplicates then
				for i, tool in pairs(toolstorage) do
					if player.Backpack:FindFirstChild(tool.Name) then
						allow = false
					end
				end
			end
			if allow then
				DB = true
				button.BrickColor = BrickColor.new("White")
				for i, tool in pairs(toolstorage) do
					local newtool = tool:clone()
					newtool.Parent = player.Backpack
				end
				wait(2)
				button.BrickColor = startcolor
				DB = false
			end
		end
	end
end)
--[[----------------]]--
wait(5)
script.Parent.Parent.Visible = false

1 answer

local ss = game.ServerStorage -- make sure to put the coffee tool in serverstorage and name it "coffee" or "Coffee" but then you need to edit the script. player = game.Players.LocalPlayer

function onChatted(msg)

if string.find(string.lower(msg), string.lower("coffee")) and string.find(string.lower(msg), string.lower("")) then

if not player.Backpack:FindFirstChild("coffee") then

local coffee = ss:FindFirstChild("coffee"):Clone() coffee.Parent = player.Backpack end end end

game.Players.PlayerAdded:connect(function(OnChatted)

end

end) -- I personally didn't test it but it should work.

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