What's in the question. I have a gun script that creates a part and makes it a projectile. But it makes the part go sideways.. So I want to make the part lookVector the same as the "ShootPart" lookVector. Any idea how to do that?
local bullet = Instance.new("Part",workspace)
bullet.Name = "Bullet"
bullet.BrickColor = BrickColor.new("New Yeller")
bullet.Size = Vector3.new(1.5,0.5,0.5)
bullet.Transparency = 0.5
bullet.Anchored = false
bullet.FormFactor = "Custom"
bullet.Material = "Neon"
bullet.CanCollide = false
bullet.CFrame = script.Parent.ShootPart.CFrame
bullet.Orientation = Vector3.new(0,0,0)
local BV = Instance.new("BodyVelocity",bullet)
BV.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
BV.Velocity = script.Parent.ShootPart.CFrame.lookVector*300
This is not a request of a script but a request of help.
Thanks!

3 comments
I'll try.
I tried but It doesn't work. The part in the workspace spawns pointing in one direction so that just makes it go sideways.. That's why id like to change her orientation or lookVector so it spawns in the workspace correctly..
Never mind, you fixed it with the last part text. Thanks!