i know i can do this using the editor, but using a normal script i can?, for example, when click in a gui the player model will increase, its possible do this using a script in a gui? (i use r6)
COMMUNITY QUESTION
i can increase the size of a player (r6) using a script?
1 answer
This script works, it automatically makes a gui with it too, though recently, in some games, this script has been acting up and killing the player besides of resizing them.
Code:
--Just for copyright purposes and such, I have not made this. This was on a video I saw about two years ago.
function giant(p, size)
local pchar = p.Character
if pchar then
local function scale(chr,scl)
for _,v in pairs(pchar:GetChildren()) do
if v:IsA("Hat") then
v:Clone()
v.Parent = game.Lighting
end
end
local Head = chr['Head']
local Torso = chr['Torso']
local LA = chr['Left Arm']
local RA = chr['Right Arm']
local LL = chr['Left Leg']
local RL = chr['Right Leg']
local HRP = chr['HumanoidRootPart']
wait(0.1)
Head.formFactor = 3
Torso.formFactor = 3
LA.formFactor = 3
RA.formFactor = 3
LL.formFactor = 3
RL.formFactor = 3
HRP.formFactor = 3
Head.Size = Vector3.new(scl * 2, scl, scl)
Torso.Size = Vector3.new(scl * 2, scl * 2, scl)
LA.Size = Vector3.new(scl, scl * 2, scl)
RA.Size = Vector3.new(scl, scl * 2, scl)
LL.Size = Vector3.new(scl, scl * 2, scl)
RL.Size = Vector3.new(scl, scl * 2, scl)
HRP.Size = Vector3.new(scl * 2, scl * 2, scl)
local Motor1 = Instance.new('Motor6D', Torso)
Motor1.Part0 = Torso
Motor1.Part1 = Head
Motor1.C0 = CFrame.new(0, 1 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1)
Motor1.C1 = CFrame.new(0, -0.5 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1)
Motor1.Name = "Neck"
local Motor2 = Instance.new('Motor6D', Torso)
Motor2.Part0 = Torso
Motor2.Part1 = LA
Motor2.C0 = CFrame.new(-1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0)
Motor2.C1 = CFrame.new(0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0)
Motor2.Name = "Left Shoulder"
local Motor3 = Instance.new('Motor6D', Torso)
Motor3.Part0 = Torso
Motor3.Part1 = RA
Motor3.C0 = CFrame.new(1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0)
Motor3.C1 = CFrame.new(-0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0)
Motor3.Name = "Right Shoulder"
local Motor4 = Instance.new('Motor6D', Torso)
Motor4.Part0 = Torso
Motor4.Part1 = LL
Motor4.C0 = CFrame.new(-1 * scl, -1 * scl, 0) * CFrame.Angles(0, -1.6, 0)
Motor4.C1 = CFrame.new(-0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, -1.6, 0)
Motor4.Name = "Left Hip"
local Motor5 = Instance.new('Motor6D', Torso)
Motor5.Part0 = Torso
Motor5.Part1 = RL
Motor5.C0 = CFrame.new(1 * scl, -1 * scl, 0) * CFrame.Angles(0, 1.6, 0)
Motor5.C1 = CFrame.new(0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, 1.6, 0)
Motor5.Name = "Right Hip"
local Motor6 = Instance.new('Motor6D', HRP)
Motor6.Part0 = HRP
Motor6.Part1 = Torso
Motor6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
Motor6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1)
end
scale(pchar, size)
pchar.Humanoid.WalkSpeed = 15 * size
for _,v in pairs(game.Lighting:GetChildren()) do
if v:IsA("Hat") then
v.Parent = pchar
end
end
end
end
local plr = game.Players.LocalPlayer
giant(plr,1)
local csize = 1
local sgui = Instance.new("ScreenGui", game.Players.LocalPlayer.PlayerGui)
local base = Instance.new("Frame", sgui)
base.BackgroundTransparency = 1
base.Size = UDim2.new(0, 110, 0, 200)
base.Position = UDim2.new(1, -120, 1, -180)
local indicator = Instance.new("TextLabel", base)
indicator.Size = UDim2.new(1, 0, 0, 25)
indicator.TextColor3 = Color3.new(1, 1, 1)
indicator.BackgroundTransparency = 0
indicator.FontSize = Enum.FontSize.Size18
indicator.Font = Enum.Font.SourceSans
indicator.Text = "Current Size: 3"
local PlusOne = Instance.new("TextButton", base)
PlusOne.BackgroundColor3 = Color3.new(214/255, 214/255, 214/255)
PlusOne.Position = UDim2.new(0, 0, 0, 40)
PlusOne.Size = UDim2.new(1, 0, 0.5, -50)
PlusOne.BorderSizePixel = 2
PlusOne.Font = Enum.Font.SourceSansBold
PlusOne.FontSize = Enum.FontSize.Size24
PlusOne.Text = "+.1 Size"
local MinusOne = Instance.new("TextButton", base)
MinusOne.BackgroundColor3 = Color3.new(214/255, 214/255, 214/255)
MinusOne.Position = UDim2.new(0, 0, 0.5, 10)
MinusOne.Size = UDim2.new(1, 0, 0.5, -50)
MinusOne.Text = "-.1 Size"
MinusOne.BorderSizePixel = 2
MinusOne.Font = Enum.Font.SourceSansBold
MinusOne.FontSize = Enum.FontSize.Size24
PlusOne.MouseButton1Down:connect(function()
csize = csize + .1
giant(plr, csize)
indicator.Text = "Current Size: "..tostring(csize)
end)
MinusOne.MouseButton1Down:connect(function()
csize = csize - .1
giant(plr, csize)
indicator.Text = "Current Size: "..tostring(csize)
end)
1 comment
0
i solved the problem using a gigantfication potion, i converted to a gui and it works
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4 comments
Can you send the screenshot of what the GUI in the explorer looks like?
yes(where i can send it?)
StarterGui = Game(ScreenGui) = Skills(Frame) = Transformations(Frame) = GiantForm(ImageButton)
Technically yes, you could do this by increasing the size of each part and resetting the positioning in relation to its rootpart. This could take some time, but any other advanced method is beyond me.