In the script server side I have:
local hoverEnterAmmo = game.ReplicatedStorage.HoverEnterAmmo
num = script.Parent.AmmoNumStored
math.randomseed(tick())
num.Value = math.random(1,50)
script.Parent.ClickDetector.MouseHoverEnter:connect(function(Player)
print(num.Value)
hoverEnterAmmo:FireClient(Player, num.Value)
end)
In the local script I have:
local hoverLeaveAmmo = game.ReplicatedStorage:WaitForChild("HoverLeaveAmmo")
hoverEnterAmmo.OnClientEvent:connect(function(player, num)
textForHover.Position = UDim2.new(0, Mouse.X, 0, Mouse.Y + 15)
textForHover.Visible = true
print(num.." "..num)
totalAmmo = totalAmmo
lowerValueOnScreen()
end)
Not sure I'm doing it correctly at all, when I print(num) in the local script I get nil what am I doing wrong? Thanks for your help it's much appreciated!

1 comment
Thanks man, didn't realize parameter for player doesn't transfer over.