I would like a script that finds the weapon the player has chosen in a weapon GUI, and gives it to them after this happens...
StarterGui.ScreenGui.Map1.Visible = Map1
player = game.Players:GetChildren()
target = Vector3.new(-8, 9.8, -3)
while true do
wait(30)
Map1 = true
wait(30)
Map1 = false
function fadeTo(a, b, c)
for transparency = a, b, c do
--go from a to b, counting by c
for _, part in pairs(player.Character:GetChildren()) do
--for each of the objects in the character,
if part:IsA("BasePart") then
--check if it's a part, and if so
part.Transparency = transparency
--set its transparency
end
end
wait(0.1)
end
end
fadeTo(0, 1, 0.1) --fade out,
player.Character.Torso.CFrame = target --teleport the player
fadeTo(1, 0, -0.1) --fade back in
end
While you're at it, does what I have so far look right?

2 comments
Could you atleast show what's in the gui and also what do you mean by selected then I can answer your question.
Forget the GUI. I just need to be able to put the object, in this case a sword, in the player's backpack after they are teleported into the map.