I would like a script that finds the weapon the player has chosen in a weapon GUI, and gives it to them after this happens...

StarterGui.ScreenGui.Map1.Visible = Map1
player = game.Players:GetChildren() 
target = Vector3.new(-8, 9.8, -3)
while true do
wait(30)
Map1 = true
wait(30)
Map1 = false

function fadeTo(a, b, c)
	for transparency = a, b, c do
	--go from a to b, counting by c

		for _, part in pairs(player.Character:GetChildren()) do
		--for each of the objects in the character,

			if part:IsA("BasePart") then
			--check if it's a part, and if so

				part.Transparency = transparency
				--set its transparency
			end
		end
		wait(0.1)
	end
end

fadeTo(0, 1, 0.1) --fade out,
player.Character.Torso.CFrame = target --teleport the player
fadeTo(1, 0, -0.1) --fade back in
end

While you're at it, does what I have so far look right?

2 comments

0

Could you atleast show what's in the gui and also what do you mean by selected then I can answer your question.

0

Forget the GUI. I just need to be able to put the object, in this case a sword, in the player's backpack after they are teleported into the map.