local MaterialArray = require(game.ServerScriptService.materials)
while true do
local Material = MaterialArray[math.random(1, #MaterialArray)]
if Material[3][script.Parent.Floor.Value] == true then
script.Parent.BrickColor = Material[2]
script.Parent.Material = Material[1]
script.Parent.Material.Value = Material.Name
end
end
Is giving me the following error: Workspace.OreTest.LoadScript:4: bad argument #2 to 'random' (interval is empty)
Module Script:
materials = {
-- [Material Name[Sting]] = {Texture[Enum], Color[BrickColor], {B[Bool], 1[Bool], 2[Bool], 3[Bool], 4[Bool], 5[Bool]}, BasePrice[Int], Tools[Bool], Duribilaty[Int], Speed[Int]},
-- Buyable Materials
["Wood"] = {Enum.Material.Wood, BrickColor.new("Cork"), {false, false, false, false, false, false}, 1, true, 10, 10},
-- Mineable Materials
["Coal"] = {Enum.Material.Slate, BrickColor.new("Black"), {true, true, true, true, false, false}, 2, false, 0, 0},
["Stone"] = {Enum.Material.Slate, BrickColor.new("Smoky grey"), {true, true, true, true, true, true}, 1, true, 15, 9},
["Iron Ore"] = {Enum.Material.Marble, BrickColor.new("Medium stone grey"), {true, true, true, true, true, false}, 2, false, 0, 0},
["Copper Ore"] = {Enum.Material.Marble, BrickColor.new("Bright orange"), {false, true, true, true, false, false}, 1, false, 0, 0},
["Diamond"] = {Enum.Material.Marble, BrickColor.new("Deep blue"), {false, false, false, false, true, true}, 20, false, 0, 0},
-- Createable Materials
["Iron"] = {Enum.Material.Slate, BrickColor.new("Medium stone grey"), {false, false, false, false, false, false}, 8, true, 15, 8},
["Copper"] = {Enum.Material.Marble, BrickColor.new("Bright orange"), {false, false, false, false, false, false}, 4, true, 12, 9},
["Steel"] = {Enum.Material.Marble, BrickColor.new("Medium stone grey"), {false, false, false, false, false, false}, 10, true, 30, 5},
["Diamond coated Steel"] = {Enum.Material.Marble, BrickColor.new("Deep blue"), {false, false, false, false, true, true}, 30, true, 100, 4},
-- Intermediate Materials (Materials made by crafting that are used for crafting)
["Carbon"] = {Enum.Material.SmoothPlastic, BrickColor.Random(), {false, false, false, false, false, false}, 6, false, 0, 0},
-- Special (Events / Codes / etc.)
["Roblox / AlphaBlox Red"] = {Enum.Material.SmoothPlastic, BrickColor.new("Bright Red"),{false, false, false, false, false, false}, 0, true, math.huge, 10},
["Roblox / Twitter White"] = {Enum.Material.SmoothPlastic, BrickColor.new("White"),{false, false, false, false, false, false}, 0, true, math.huge, 10},
["Twitter Blue"] = {Enum.Material.SmoothPlastic, BrickColor.new("White"),{false, false, false, false, false, false}, 0, true, math.huge, 10},
["AlphaBlox Black"] = {Enum.Material.SmoothPlastic, BrickColor.new("Black"),{false, false, false, false, false, false}, 0, true, math.huge, 10},
}
return materials
I would say more, but that is all I know.

2 comments
show me your module script. maybe u didn't make the module script return the materials?
Edited... now includes module script!