I am trying to make a mod for SCP-096 which is breaking down a certain door, but since I am really new with Lua I can't figure out how to make it so when SCP-096 touches the door it will un-collide and the transparency will be set to one.
script.Parent.Touched.Door:connect (function()
(workspace.SCP096.Torso.BreakBlock
game.workspace.Door.Transperancy = 1
workspace.Door.CanCollide = false)
end)
I am also trying to make a clickable regen button that only certain group members can press so the door will regen. I have a different script that completely destroys the door and makes it just gone so a regen button is able to regenerate it. But neither of them break the door, I also don't know which one is more reliable.
script.Parent.Touched.Door:connect (function()
local Door = workspace.Door
Door:Destroy()
Door:Parent = workspace
end)
If you could find out which is more reliable/better for a regen button that would help a lot. Also, I know that the regen script is going to have many bugs here and there, so I am sorry if it causes too much trouble.
game.Players.PlayerAdded:connect(function(Player)
if Player:GetRankInGroup(3834294) > 1 then
else
end
end)
model = script.Parent.Parent
backup = model:clone()
enabled = true
function regenerate()
model:remove()
wait(2)
script.Parent.Fixing.play ()
game.SoundService.AmbientReverb.Cave
wait(4.5)
game.SoundService.AmbienetReverb.NoReverb
model = backup:clone()
model.Parent = game.Workspace
model:makeJoints()
script.Disabled = true
wait(120)
script.Disabled = false
end
script.Parent.MouseButton1Click:connect(function()
local function findFirstChild(instance, name, recursive)
for _, child in pairs(instance:GetChildren()) do
if child.Name == door then
return child
elseif recursive then
return findFirstChild(child, name, true)
end
end
end
local found = workspace:FindFirstChild("Door")
if found then
if (clicked.Parent:FindFirstChild("Humanoid") ~= nil) and enabled then
regenerate()
end
end)
if (hit.Parent:FindFirstChild("Humanoid") ~= nil) and enabled then
regenerate()
end
end

1 comment
That wasn't what I was wanting. I am looking for if someone CLICKS the door regen button it'll regen, not if you touch it. Also, what you said is confusing I don't get what you mean, "Don't put in the .door"