To make it short, it often stutters. What I mean by that is that in the middle of the script there's a part where you teleport players. But it always teleports them twice.
Here's my script.
local textLabel = script.Parent
while wait(3) do
if game.Players.NumPlayers > 1 then
wait(4)
game.Workspace.Intermission.Playing = true
for i = 15, 1, -1 do
textLabel.Text = "Intermission: "..i
wait(1)
end
textLabel.Text = "Intermission: 0"
wait(1)
textLabel.Text = "I see you're looking at this text ;)"
wait()
textLabel.Text = " "
wait(1)
textLabel.Text = "pls w8 we make map ;,,("
wait(2)
local mapOne = game:GetService("ReplicatedStorage")
mapcloned = mapOne.Map:Clone()
mapcloned.Parent = game.Workspace
local BarrierOne = game:GetService("ReplicatedStorage")
barrierClone = BarrierOne.Barrier:Clone()
barrierClone.Parent = game.Workspace
textLabel.Text = "Making map,please wait..."
wait(2)
target = CFrame.new(2, 318.5, -3.5)
for i, player in pairs(game.Players:GetChildren()) do
if player.Character:FindFirstChild("HumanoidRootPart") then
wait()
player.Character.HumanoidRootPart.CFrame = target + Vector3.new(0, i * 5, 0)
wait()
end
end
for i = 10, 1, -1 do
textLabel.Text = "get ready b because it starts in: "..i
wait(1)
end
workspace.Barrier:Destroy()
for i,v in pairs(game.Players:GetPlayers()) do
if v then
wait()
table.insert(_G.playersLeft, v.Name)
end
end
wait(1)
textLabel.Text = "Good luck!"
wait()
textLabel.Text = ""
wait(1)
for i = 60,2,-1 do
textLabel.Text = i.." seconds left."
wait(1)
if i == 3 then
textLabel.Text = "2 seconds left."
wait(1)
textLabel.Text = "1 second left!"
end
end
textLabel.Text = "Clearing map..."
wait(2)
workspace.Map:Destroy()
wait(3)
textLabel.Text = "All good to go now! Let's get back to the intermission!"
else
wait(5)
textLabel.Text = "You need 1 more player"
end
end

2 comments
Is this script in a Text Label inside a GUI? If this is a script that handles intermission and teleportation, then it has to be a server script in the ServerScriptService
Yeah, the script is in a text label in a gui. How would I get everything to work out? Do I need to put the script in ServerScriptService instead?