So basically this script creates fake arms so i want the arms to be visible the player equips a tool and i want it to turn invisible again when a player unequips a tool.
wait(3)
lp = game.Players.LocalPlayer
p = lp.Character
p:WaitForChild("Body Colors")
larm = p['LeftLowerArm']
rarm = p['RightLowerArm']
l = Instance.new("Part",workspace.CurrentCamera)
l.FormFactor = "Custom"
l.BrickColor = p['Body Colors'].LeftArmColor
l.Material = "SmoothPlastic"
l.CanCollide = false
r = Instance.new("Part",workspace.CurrentCamera)
r.FormFactor = "Custom"
r.BrickColor = p['Body Colors'].RightArmColor
r.Material = "SmoothPlastic"
r.CanCollide = false
script.Parent.left.Value = l
script.Parent.right.Value = r
l.Size = Vector3.new(0.89, 1.94, 0.91)
l.CFrame = larm.CFrame
r.Size = Vector3.new(0.89, 1.94, 0.91)
r.CFrame = rarm.CFrame
lw = Instance.new("Weld",l)
lw.Part0 = l
lw.Part1 = p['LeftLowerArm']
rw = Instance.new("Weld",r)
rw.Part0 = r
rw.Part1 = p['RightLowerArm']
r.Name = (lp.Name.."'s extra right arm")
l.Name = (lp.Name.."'s extra left arm")
while wait() do
l.BrickColor = p['Body Colors'].LeftArmColor
r.BrickColor = p['Body Colors'].RightArmColor
script.Parent.MouseButton1Down:connect(function()
if l.Transparency == 1 then
l.Transparency = 0
r.Transparency = 0
elseif l.Transparency == 0 then
l.Transparency = 1
r.Transparency = 1
else
print("ERROR")
l.Transparency = 0
r.Transparency = 0
end
end)
p.Humanoid.Died:connect(function()
larm.Transparency = 0
rarm.Transparency = 0
l:Destroy()
r:Destroy()
end)
end

1 comment
You have to make a onEquip() function in the tool using a local script and make the function activate this script.