So... here's the story. Very short.
With my Script, I cloned a model from ServerStorage to ReplicatedStorage. My understanding of ReplicatedStorage is that both Client and Server can see it, but when I tried to get the cloned model that is in ReplicatedStorage with a LocalScript, I failed to do so (The cloned object doesn't even show up in Client side's ReplicatedStorage). Any ideas on why it does this, and how to fix it?
Thanks.
- TB

3 comments
[Off-Topic] Do you actually build Tokyo themed stuff?
What on earth are you trying to clone from storage to storage?
I believe replicated storage only replicates when the game server starts, so any changes after that show up.