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COMMUNITY QUESTION

How to access ReplicatedStorage from Client Side?

So... here's the story. Very short.

With my Script, I cloned a model from ServerStorage to ReplicatedStorage. My understanding of ReplicatedStorage is that both Client and Server can see it, but when I tried to get the cloned model that is in ReplicatedStorage with a LocalScript, I failed to do so (The cloned object doesn't even show up in Client side's ReplicatedStorage). Any ideas on why it does this, and how to fix it?

Thanks.

  • TB

3 comments

0

[Off-Topic] Do you actually build Tokyo themed stuff?

0

What on earth are you trying to clone from storage to storage?

0

I believe replicated storage only replicates when the game server starts, so any changes after that show up.

1 answer

Um, to clone something wouldn't it be,

local clonepart = game:GetService("ServerStorage").[location of item]

 clonepart:Clone()

clonepart.Parent = game:GetService("ReplicatedStorage")

Wouldn't it be just this?

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