I'm new to the scaling property when it comes to;
UDim2.new(1,0,1,0)
So I'm having a difficult time thinking of how I'd scale an image to the players mouse. I've tried stuff like this;
local player = game.Players.LocalPlayer
local mouse = player:GetMouse()
local image = script.Parent:WaitForChild("ImageLabel")
image.Position = UDim2.new(mouse.X,0,mouse.Y,0)
It's a bit frustrating, because I keep getting 100 or 200 in the properties of the position just because of the way Mouse.X works.
So if anyone's out there that understands what I mean and would like to give me a solution to my problems I'm all ears.
I know you have to use math to determine the scaling, I just don't understand what type of method to use
