So like I said in the title i'm not getting any errors, my API is enabled and I use 2 scripts one is when player leaves and other one i'm not even sure... I watched one vid on yt to do this and for that guy it works but for me it doesn't so here are the scripts I'm using:
Main:
local DataStore = game:GetService("DataStoreService"):GetDataStore("Saves")
game.Players.PlayerAdded:Connect(function(plr)
local Stats = Instance.new("Folder", plr)
Stats.Name = "Stats"
local Cash = Instance.new("NumberValue", Stats)
Cash.Name = "Cash"
Cash.Value = 0
local CashL = Instance.new("StringValue", Stats)
CashL.Name = "CashL"
local Damage = Instance.new("IntValue", Stats)
Damage.Name = "Damage"
Damage.Value = 10
local BuxDrop = Instance.new("IntValue", Stats)
BuxDrop.Name = "BuxDrop"
BuxDrop.Value = 10
local TixDrop = Instance.new("IntValue", Stats)
TixDrop.Name = "TixDrop"
TixDrop.Value = 20
local BagDrop = Instance.new("IntValue", Stats)
BagDrop.Name = "BagDrop"
BagDrop.Value = 40
local AutoClick = Instance.new("IntValue", Stats)
AutoClick.Name = "AutoClick"
AutoClick.Value = 240
local NetWorth = Instance.new("IntValue", Stats)
NetWorth.Name = "NetWorth"
NetWorth.Value = 0
local Multiplier = Instance.new("IntValue", Stats)
Multiplier.Name = "Multiplier"
Multiplier.Value = 0
local UltraR = Instance.new("IntValue", Stats)
UltraR.Name = "UltraR"
UltraR.Value = 0
local Square = Instance.new("IntValue", Stats)
Square.Name = "Square"
Square.Value = 0
local key = "player-"..plr.userId
local savedValues = DataStore:GetAsync(key)
if savedValues then
Cash.Value = savedValues[1]
Damage.Value = savedValues[2]
BuxDrop.Value = savedValues[3]
TixDrop.Value = savedValues[4]
BagDrop.Value = savedValues[5]
AutoClick.Value = savedValues[6]
NetWorth.Value = savedValues[7]
Multiplier.Value = savedValues[8]
UltraR.Value = savedValues[9]
Square.Value = savedValues[10]
else
local ValuesToSave = {Cash.Value, Damage.Value, BuxDrop.Value, TixDrop.Value, BagDrop.Value, UltraR.Value, Multiplier.Value, Square.Value, AutoClick.Value}
DataStore:SetAsync(key, ValuesToSave)
end
end)
When player leaves the game:
local DataStore = game:GetService("DataStoreService"):GetDataStore("Saves")
game.Players.PlayerRemoving:connect(function(plr)
local s = plr.Stats
local ValuesToSave = {s.Cash.Value, s.Damage.Value, s.BuxDrop.Value, s.TixDrop.Value, s.BagDrop.Value, s.UltraR.Value, s.Multiplier.Value, s.Square.Value, s.AutoClick.Value}
local key = "player-"..plr.userId
DataStore:GetAsync(key, ValuesToSave)
end)

2 comments
I have the same problem don't know how to fix it tho
RIP