I saw this on here a while ago
Brick = script.Parent Brick.Touched:connect(function() Player.leaderstats.Retrives.Value = Player.leaderstats.Retrives.Value + 1 end)
It no longer seems to work. Can someone please help.
I saw this on here a while ago
Brick = script.Parent Brick.Touched:connect(function() Player.leaderstats.Retrives.Value = Player.leaderstats.Retrives.Value + 1 end)
It no longer seems to work. Can someone please help.
Player wasn't defined, try this instead:
local Brick = script.Parent
Brick.Touched:connect(function(hit)
local Player = game.Players:GetPlayerFromCharacter(hit.Parent)
if Player then
Player.leaderstats.Retrives.Value = Player.leaderstats.Retrives.Value + 1
end
end)
and make sure you have something called "leaderstats" in your player, "Retrives" in leaderstats, and the script in your brick.
This discussion is preserved as it was. New answers, comments, and votes are closed.