local scripty = script.Parent.otherlogic
function display(text)
local text2 = game.ServerStorage.text.Value
text2 = text
wait(3)
text2 = ""
end
while true do
repeat wait() until scripty.Name == "ready"
local try = coroutine.create(function()
repeat wait() until _G.Team2Player.Character.ingame.WalkSpeed == 0
wait(3)
if game.ServerStorage.try2isdone.Value == false then
game.ServerStorage.try1isdone.Value = true
coroutine.yield(try2)
for i,v in pairs(game.Players:GetChildren()) do
if v.TeamColor == "Bright blue" then
v.leaderstats.Wins.Value = v.leaderstats.Wins.Value + 1
end
end
display("Red captain has been frozen! Blue team wins!")
elseif game.ServerStorage.try2isdone.Value == true then return end
end)
local try2 = coroutine.create(function()
repeat wait() until _G.Team1Player.Character.ingame.WalkSpeed == 0
wait(3)
if game.ServerStorage.try1isdone.Value == false then
game.ServerStorage.try2isdone.Value = true
coroutine.yield(try)
for i,v in pairs(game.Players:GetChildren()) do
if v.TeamColor == "Bright red" then
v.leaderstats.Wins.Value = v.leaderstats.Wins.Value + 1
end
end
display("Blue captain has been frozen! Red team wins!")
elseif game.ServerStorage.try1isdone.Value == true then return end
end)
coroutine.resume(try)
coroutine.resume(try2)
end
It doesn't give me any errors, but it doesn't work either

2 comments
Try adding a print statement after the repeat wait()
Hmm, interesting. I tried it and it printed "nil" about 3000 times.