Server Script:
--[ Variables
local Tool = script.Parent
local Player = game.Players:GetPlayerFromCharacter(Tool.Parent)
local Remote = script.Parent.Remote
local Swinging = false
local SwingAnim = "http://www.roblox.com/Asset?ID=1450972333"
local Char = Player.Character or Player.CharacterAdded:Wait()
local Hum = Char:WaitForChild("Humanoid")
local CanDamage = true
--[ Functions
function Hit(hit)
if hit.Parent:FindFirstChild("Humanoid") then
if hit.Parent.Name == "Core" then
if hit.Parent.Parent.TeamColor.Value ~= Player.TeamColor then
if Swinging then
hit.Parent.Humanoid:TakeDamage(script.Parent.Configurations.SwingDamage.Value)
CanDamage = false
wait(1)
CanDamage = true
elseif not Swinging then
hit.Parent.Humanoid:TakeDamage(script.Parent.Configurations.NoSwingDamage.Value)
CanDamage = false
wait(1)
CanDamage = true
end
end
elseif game.Players:GetPlayerFromCharacter(hit.Parent) then
if Swinging then
hit.Parent.Humanoid:TakeDamage(script.Parent.Configurations.SwingDamage.Value)
CanDamage = false
wait(1)
CanDamage = true
else
hit.Parent.Humanoid:TakeDamage(script.Parent.Configurations.NoSwingDamage.Value)
CanDamage = false
wait(1)
CanDamage = true
end
end
end
end
function Swing()
Swinging = true
local Anim = Instance.new("Animation")
Anim.AnimationId = SwingAnim
local AnimTrack = Hum:LoadAnimation(Anim)
AnimTrack:Play()
wait(1.2)
Swinging = false
end
Remote.OnServerEvent:Connect(function(p,key,k)
if key == "Swing" then
Swing()
end
if key == "Hit" then
Hit(k)
end
end)
local script:
--[ Variables
local Player = game.Players.LocalPlayer
local Tool = script.Parent
local Remote = script.Parent.Remote
Tool.Activated:Connect(function()
Remote:FireServer("Swing")
end)
Tool.Handle.Touched:Connect(function(h)
Remote:FireServer("Hit",h)
end)

1 comment
sadly the same thing is happening to me