game.ReplicatedStorage.Remotes.Moves.BoneCrush.Effects.OnServerEvent:connect(function(player)
player.PlayerScripts.ControlScript.Disabled = true
local it = game.ServerStorage.Instant_Transmission
it:Clone().Parent = workspace
it:MoveTo(Vector3.new(-0, 3, -18))
game.ReplicatedStorage.Remotes.Moves.BoneCrush.Player:FireAllClients(player)
end)
originally I made MoveTo(player.Character.HumanoidRootPart.Position) and it didn't work.
the model just always stays in the same position and I set the primarypart already

1 comment
I sat here at work for 20 minutes staring down his code but kept overlooking this lol. Probably because it was 7 am and I had no caffeine yet. Good look tho, upvote