Do I just need to clone() it into the Player's PlayerGui and then if it's uneuipped, then remove()?
COMMUNITY QUESTION
Weapon Gui Script?
1 answer
I've got a better idea. Put the gui into the startergui, with the frame's visible property set to false. Then, when it's equipped, set visible to true. When it's unequipped, set it to false.
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1 comment
but I wanna make it as Pro as possible :/