game:GetService("UserInputService").InputBegan:connect(function(input,gameprocesed)
if input.KeyCode == Enum.KeyCode.LeftShift then
for i = 1,16 do
wait()
game.Workspace.Camera.FieldOfView = game.Workspace.Camera.FieldOfView + 1.6
game.Players.LocalPlayer.Character:WaitForChild("Humanoid").WalkSpeed = game.Players.LocalPlayer.Character:WaitForChild("Humanoid").WalkSpeed + 1.45
end
end
end)
game:GetService("UserInputService").InputEnded:connect(function(input,gameprocesed)
if input.KeyCode == Enum.KeyCode.LeftShift then
for i = 1,16 do
wait()
game.Workspace.Camera.FieldOfView = game.Workspace.Camera.FieldOfView - 1.6
game.Players.LocalPlayer.Character:WaitForChild("Humanoid").WalkSpeed = game.Players.LocalPlayer.Character:WaitForChild("Humanoid").WalkSpeed - 1.45
end
end
end)
game.Players.LocalPlayer.Character:WaitForChild("Humanoid").Died:connect(function()
game.Workspace.Camera.FieldOfView = 70
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = 16
script.Disabled = true
end)
COMMUNITY QUESTION
How would I turn this sprinting script into a gamepass?
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4 comments
Gamepasses can only be used from the server, so you'd have to configure your script(s) so that it'll communicate to the server.
Why would you turn sprinting into a gamepass?
Cause I can
did you take this script from someone else? xddddddd