Hello,

So in my model, I want to put a model popup script where the model will popup when a user joins.

Here it is:

local wat=678054912
script.Parent=game.ServerScriptService
local market=game:GetService("MarketplaceService")
for i,v in pairs(game.Players:GetChildren()) do
	if not market:PlayerOwnsAsset(v,wat) then
		market:PromptPurchase(v,wat)
	end
end
game.Players.PlayerAdded:connect(function(player)
	if not market:PlayerOwnsAsset(player,wat) then
		market:PromptPurchase(player,wat)
	end
end)
while wait(300) do
	for i,v in pairs(game.Players:GetChildren()) do
		if not market:PlayerOwnsAsset(v,wat) then
			market:PromptPurchase(v,wat)
		end
	end
end

I want to put it in a BoolValue so when it is enabled, it will play the script, but if it isn't it wont.

I have tried this

if game.Workspace.Value.Value == true then

But nothing has been working.

Any help, thanks.

2 comments

0

Does it give any errors?

0

No, the script doesn't run in the first place whether the value is checked or not. I'm not really sure what you mean by errors.