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How would I determine when a player is currently typing in the chat box?

Just like in the question, be able to determine when the player has begun typing within the chat box and know when they stopped typing / close the chat

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With the UserInputService's InputBegan, it comes with a second argument that checks if a player's typing or not. (Arg1 = Key pressed, Arg2 = Typing (use if not Arg2 b/c that's when they're typing))

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