The problem i have with this is they spawn with the correct meshes (I have inside serverstorage that gets cloned to the players character) but when they respawn it doesn't add it to them. The problem only occurs for players who have character meshes. If somebody doesnt have meshes then when they respawn they get given the meshes I have. If they have meshes for their character (such as robloxian 2.0, etc) then it just loads them as theirselves.
Is there a way to wait for their own meshes to load, then remove them? Or to make it so every player doesnt have a mesh, but they keep their clothing, hats, etc.?

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Thats what im doing. The problem is it clones the mesh into the player, then the players normal meshes are created, thus removing the ones i put in the player. I need a way to wait for the players original meshes to load before giving them the ones i have stored