How would I make the part of this script so it does not continue if the the mouse.Target has changed?
function mine()
mousedown = true
while mousedown == true do
local n = script.Parent.Multiplier.Value
local block = mouse.Target
wait()
if block:FindFirstChild("Owner") then
local DestroyDecal = game.ReplicatedStorage.Destroy0:Clone()
DestroyDecal.Parent = block
while mouse.Target == block and mousedown == true do
mouse.Button1Up:connect(function()
mousedown = false
DestroyDecal:Destroy()
end)
