here's my code and it's in ServerScriptService:
wait(3)
function broadcast(player, stuff, rarity)
local a = game:GetService("ReplicatedStorage"):WaitForChild("Items"):WaitForChild(stuff):WaitForChild(stuff):Clone()
a.Parent = player.Backpack and player.StarterGear
game.ReplicatedStorage.broadcast2:FireAllClients(player, stuff, rarity)
end
game.ReplicatedStorage.broadcast1.OnServerEvent:Connect(broadcast)
