here's my code and it's in ServerScriptService:

wait(3)
function broadcast(player, stuff, rarity)
		local a = game:GetService("ReplicatedStorage"):WaitForChild("Items"):WaitForChild(stuff):WaitForChild(stuff):Clone()
		a.Parent = player.Backpack and player.StarterGear
	game.ReplicatedStorage.broadcast2:FireAllClients(player, stuff, rarity)
end

game.ReplicatedStorage.broadcast1.OnServerEvent:Connect(broadcast)