I don't know if this is a problem on roblox's part or my own. However I have been trying to make these animations load in game. I am using a local script that loads the animations and fires a remote event. This all works fine in studio, and in "Local Server" test with Filtering Enabled. However it is not loading my animations in game.
script.Parent.Parent.Activated:connect(function()
local toggle1 = false
local load = script.Parent.Parent.Parent:WaitForChild("Humanoid"):LoadAnimation(script.Parent.Drink)
if toggle1 == false then
wait()
load:Play()
wait(1)
while wait() do
for i = 1, 100 do
script.Parent.Parent.Parent:WaitForChild("Humanoid").HeadScale.Value= script.Parent.Parent.Parent:WaitForChild("Humanoid").HeadScale.Value + 0.3
break
end
game.ReplicatedStorage.Anim:FireServer()
end
end
end)
(I exported and own the animations, just fyi)
Here is the console error

1 comment
Did you waited a couple minute to let roblox approuve it?