Is there a script to gradually and smoothly move a model from one vector point to another?
script to move a model smoothly from one point to another?
2 answers
You can do this by using the Lerp function. See Lerp
This returns a Vector3 linearly interpolated between the original value and the goal value, by the fraction alpha, which should be in between 0 and 1.
So apply this with a for loop and you get something like this:
part = workspace.Part1 --The part you want to move
StartVector = Vector3.new(0, 0, 0) --First vector point
TargetVector = Vector3.new(5, 5, 5) --Goal vector point
for i = 0, 1, 0.01 do --For loop: i should be in between 0 and 1 (we use i as our fraction alpha), we increase it each time by 0.01, so in total you will move your part 100 times
wait() --Add a little wait so it doesn't instantly move to the desired point
part.Position = StartVector:lerp(TargetVector, i) --The lerp function
end
This is just a little example, I recommend experimenting with this little example to give you a feel for what this exactly does.
Hope this helps. C:
EDIT:
If you would want if for a model, you can still use Lerp. Just use either the :MoveTo() funciton as Wookey12 pointed out, or SetPrimaryPartCframe if you want to use CFrames.
script would look something like this:
for i = 0, 1, 0.01 do
wait()
model:MoveTo(StartVector:lerp(TargetVector, i))
end
Another option would be to weld the model together to one part (like you would with tools) and then just animate that part.
if you need it for a model, use the ":MoveTo()" event which stores a vector3 value in the parenthesis. then use a for loop to gradually increase/decrease the vector3 axis.
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3 comments
thanks for the idea but I need something for a model, not a part. any other ideas?
Cant you use SetPrimaryPartCFrame for models? http://wiki.roblox.com/index.php?title=API:Class/Model/SetPrimaryPartCFrame
Or as wookey12 pointed out MoveTo() would work identically, with Vector3s. Another option would be to weld the model together to one part and then just move that part.