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COMMUNITY QUESTION

Is it recommended to be using many Remote Functions or a Remote Event?

Note: This is FILTERING ENABLED scripting. Make sure that you understand everything before answering.

First example:

  • There are 10 boxes, each of them has a Remote Function inside.
  • Everytime you click the box (local). It will send request to the remote function to destroy the box (server).

Second example:

  • There are 10 boxes
  • There's a Remote Event inside the Workspace (or I can just store anywhere as long as it's an avaiable object.)
  • Everytime you click the box (local). It will send to the RemoteEvent which box they want to destroy and destroy it.

Question: Which example will improve the performance? a.k.a SRS (Server Response Speed)

1 answer

Since it fires on click it's a RemoteEvent

2 comments

0

No.. no.. no... That's not what I meant. Here, like should you use 10 Remote Functions in each object for the player can send request to it or just make one RemoteEvent to fire the requests? I don't know which one of it is better for the performance.

0

Actually this may be more simple with one question. Is the boxes workspace objects or GUI objects?

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