Note: This is FILTERING ENABLED scripting. Make sure that you understand everything before answering.
First example:
- There are 10 boxes, each of them has a Remote Function inside.
- Everytime you click the box (local). It will send request to the remote function to destroy the box (server).
Second example:
- There are 10 boxes
- There's a Remote Event inside the Workspace (or I can just store anywhere as long as it's an avaiable object.)
- Everytime you click the box (local). It will send to the RemoteEvent which box they want to destroy and destroy it.
Question: Which example will improve the performance? a.k.a SRS (Server Response Speed)

2 comments
No.. no.. no... That's not what I meant. Here, like should you use 10 Remote Functions in each object for the player can send request to it or just make one RemoteEvent to fire the requests? I don't know which one of it is better for the performance.
Actually this may be more simple with one question. Is the boxes workspace objects or GUI objects?