Hi, I'm having trouble with this Bezier CFrame script. For some reason, the script is not working in game, but working in studio. Here's this script:

						local pointsModel = workspace.Points:GetChildren() -- this is a model with all the points we want to
																		   -- interpolate through. They are named in numeric order (1, 2, 3, 4 ,etc)
						
						local pointsTable = {} -- we are going to create a table to store the points.
						
						for k,v in pairs(pointsModel) do -- loop through the model
							table.insert(pointsTable,v.CFrame) -- add the CFrame to the table
						end 
			
						local BezierModule	= require(workspace.BezierCFrame) -- I shouldn't have to tell you what this means.
				
						-- this next little bit is a cool trick I use to make perfect timing and smooth interpolations
						-- I'll tell you when things start getting relevant to the READ ME.
						
						local runService	= game:GetService("RunService") -- access run service
						
						
						local duration	= 5 -- duration of the camera interpolation in seconds
						local start		= tick() -- we can use this to find out how much time has passed						
						
						runService:BindToRenderStep("BezierCamera",Enum.RenderPriority.Camera.Value, function() -- we do this to make the function run every frame, creating a smooth interpolation,

							-- This is where things start to be relevant


							local elapsedTime = tick() - start -- find out how much time has passed
							local ratio		  = elapsedTime/duration -- our Zero through One number
								if elapsedTime >= duration then
									runService:UnbindFromRenderStep("BezierCamera") -- disconnect the function
									
									
								else
	
									local cf = BezierModule:getCF(pointsTable, ratio) -- gets the CFrame based on the points and ratio. Simple as that.						
									
									workspace.CurrentCamera.CoordinateFrame = cf -- sets the CFrame on the camera.
									workspace.CurrentCamera.Focus			= cf * CFrame.new(0,0,-1) -- makes the camera look forward
									workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable
								end	
						end)
						

Are there any ways this is fixable?

Thanks! ;)