I want to know how I can check the state of the humanoid (without using StateChanged) so I can do something like if humanoid.State ~= 1 then. But there's no "state" property of the humanoid, so how would I do this?
✓ ANSWER ACCEPTED
How do I check what state the humanoid is in?
1 answer
✓ Accepted answer
If I'm correct I think it's HumanoidStateType?
This discussion is preserved as it was. New answers, comments, and votes are closed.
