Basically my issue is that the GetChildren function seems to only be grabbing just a few of the parts in the folder.
print("Intalizing Eat Script")
local ReplicatedStorge = game:GetService("ReplicatedStorage")
local eatEvent = game.ReplicatedStorage.EatEvent
local player = game.Players.LocalPlayer
local character = player.Character
local stars = workspace.Food.Stars
local running = true
local ticks = 1
if character:findFirstChild("Humanoid") then
local playerLocation = character.HumanoidRootPart.Position
-- Main Loop
while running do
-- Stars Variable
local stars = workspace.Food.Stars:GetChildren()
-- Loop Through Parts
for i,Part in pairs(stars) do
local magnitude = (playerLocation - Part.Position).magnitude
if magnitude <= 300 then
print(Part.Name, " - " ,magnitude)
eatEvent:FireServer(Part)
end
end
wait(1/ticks)
end
print("End Loop")
end

4 comments
Why did you post a pastebin rather than using the site's Lua converter?
GetChildren() will return an array of ALL of the parent's children. I do not think it's the method that has the problem, rather how you're using it. My guess is some of the children do not follow your conditional. You can always print() to have a 'visual' of all the children.
http://wiki.roblox.com/index.php?title=API:Class/Instance/GetDescendants
Edited to replace pastebin link with code