`` tool = script.Parent handle = tool.Handle character = tool.Parent
player = game.Players:GetPlayerFromCharacter(character) tool.Equipped:connect(function() Equiped = true end)
tool.Activated:connect(function() local tool = script.Parent local handle = tool.Handle local character = tool.Parent local player = game.Players:GetPlayerFromCharacter(character) Holding = false local Mouse = game.Players.LocalPlayer:GetMouse() Mouse.Button1Down:connect(function() Holding = true while Holding and wait() do player.PlayerGui.OreInfo.OreInfoFrame.OreMeter:TweenSize(UDim2.new(0.9,0,0.3,0), "Out", "Quad", 5, false) end end) Mouse.Button1Up:connect(function() Holding = false player.PlayerGui.OreInfo.OreInfoFrame.OreMeter:TweenSize(UDim2.new(0.9,0,0.3,0), "Out", "Quad", 0, false) player.PlayerGui.OreInfo.OreInfoFrame.OreMeter:TweenSize(UDim2.new(0.001,0,0.3,0), "Out", "Quad", 0.05, true) end) end)
tool.Unequipped:connect(function() Equiped = false end)
local modelMode = false local player = game.Players.LocalPlayer local mouse = player:GetMouse() local selection = Instance.new("SelectionBox") selection.Color3 = Color3.fromRGB(255,255,255) selection.Parent = player.PlayerGui mouse.Move:connect(function() local target = mouse.Target if not target then selection.Adornee = nil player.PlayerGui.OreInfo.Enabled = false if Equiped == false then end else if target:IsA("BasePart") then if target.Name == "Ore" then if Equiped == true then selection.Adornee = target player.PlayerGui.OreInfo.Enabled = true end end else selection.Adornee = nil end end end) `` I am having difficulties thinking about where I should put :WaitForChild("") in this script?

1 comment
Could you put your code in a code block please?