So right now, I'm making some anti-exploit/security scripts for my game. Now, I was wondering, what can an exploiter do when he/she joins your game. Some people said that there are no limits, and your have to be ready for everything. So here's what I know: (I'm using an FE game)
Can remove/create/move/manipulate instances (At least on the client side)
Use RemoteEvents and RemoteFunctions (Can be fixed by using them cleverly)
Can walk through walls (Can be fixed by placing kill bricks inside the walls)
Can fly
Can affect unachored parts close to the player via NetworkOwnership (Can be fixed via SetNetworkOwner)
Now, I want to know if the exploiter can do stuff like read the contents of a script, or change the health of a different player, and what else can he do? The more I know, the better.
Also, once I saw an exploit script what was supposed to work on FE games. How? Thx anything will help.
