I have a ball that moves using the equation:
BodyVelocity.Velocity = workspace.Ai.HumanoidRootPart.CFrame.lookVector * 60
it moves perfectly
but is there anyway to detect when the ball reaches the location of the velocity? sort of like a ReachedTarget in BodyPositioning except for BodyVelocity? or at least be able to detect if the ball has already gone across its velocity target?

2 comments
Keep checking how far the position of the ball is from the target. print((Ball.Position - workspace.Ai.HumanoidRootPart.Position).magnitude)
o true, thanks, put this as an answer so I can give you the answer