Here's the normal game script:
Hmm = 0.4
Derp = Workspace.GUIPart.SurfaceGui.Frame.TextLabel
Derp.Text = "Spawning Players."
wait(Hmm)
Derp.Text = "Spawning Players.."
wait(Hmm)
Derp.Text = "Spawning Players..."
wait(Hmm)
Derp.Text = "Spawning Players."
wait(Hmm)
Derp.Text = "Spawning Players.."
wait(Hmm)
Derp.Text = "Spawning Players..."
wait(Hmm)
Derp.Text = "Spawning Players."
wait(Hmm)
Derp.Text = "Spawning Players.."
wait(Hmm)
Derp.Text = "Spawning Players..."
wait(Hmm)
print("Loading Flash GUI")
Game.Workspace.Flash.Disabled = false
wait(8)
Game.Workspace.Flash.Disabled = true
Everything works perfectly fine until the Flash part. Is it because I have the 'Flash' in a local script and the normal game script can't disable it? If so, can anyone please help me.
Here's the 'Flash' local script:
Hmm = 0.4
wait(1)
game.StarterGui.ScreenGui.WhiteFrame.BackgroundTransparency = 1.0
wait(Hmm)
game.StarterGui.ScreenGui.WhiteFrame.BackgroundTransparency = 0.9
wait(Hmm)
game.StarterGui.ScreenGui.WhiteFrame.BackgroundTransparency = 0.8
wait(Hmm)
game.StarterGui.ScreenGui.WhiteFrame.BackgroundTransparency = 0.7
wait(Hmm)
game.StarterGui.ScreenGui.WhiteFrame.BackgroundTransparency = 0.6
wait(Hmm)
game.StarterGui.ScreenGui.WhiteFrame.BackgroundTransparency = 0.5
wait(Hmm)
game.StarterGui.ScreenGui.WhiteFrame.BackgroundTransparency = 0.4
wait(Hmm)
game.StarterGui.ScreenGui.WhiteFrame.BackgroundTransparency = 0.3
wait(Hmm)
game.StarterGui.ScreenGui.WhiteFrame.BackgroundTransparency = 0.2
wait(Hmm)
game.StarterGui.ScreenGui.WhiteFrame.BackgroundTransparency = 0.1
wait(Hmm)
game.StarterGui.ScreenGui.WhiteFrame.BackgroundTransparency = 0
wait(Hmm)

3 comments
What is "Hmm"
Did you define what the variable "hmm" is?
Oh my bad, 'Hmm' is the waiting time. I forgot to put it in this message.