local larm = script.Parent:FindFirstChild("Left Arm")
local rarm = script.Parent:FindFirstChild("Right Arm")
function findNearestTorso(pos)
local list = game.Workspace:children()
local torso = nil
local dist = 20
local temp = nil
local human = nil
local temp2 = nil
for x = 1, #list do
temp2 = list[x]
if (temp2.className == "Model") and (temp2 ~= script.Parent) then
temp = temp2:findFirstChild("Torso")
human = temp2:findFirstChild("Humanoid")
if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
if game.Players:GetPlayerFromCharacter(temp2) then
if (temp.Position - pos).magnitude < dist then
torso = temp
dist = (temp.Position - pos).magnitude
end
end
end
end
end
return torso
end
while true do
wait(0.1)
local target = findNearestTorso(script.Parent.Torso.Position)
if target ~= nil then
script.Parent.Humanoid:MoveTo(target.Position, target)
end
end
-- This script makes a noob follow a player. How can I make it go to "game.Workspace.Gate" if it is closer to the gate and follow a player if its closer to a player?
I have been trying for an hour and have not gotten anything to work. I tried to do a
do blah()
else if blah magnitude > blag then
do blah()
--Thanks

2 comments
After 2 years, no-one answered this.. Also, this is a free model script.
You don't have to reinvent the wheel