local CAS = game:GetService("ContextActionService")
local repStorage = game:GetService("ReplicatedStorage")
local player = game:GetService("Players").LocalPlayer
local frame = player:WaitForChild("PlayerGui"):WaitForChild("Menu").Main
local open = false
local function openMenu(action, inputState, obj)
if inputState == Enum.UserInputState.Begin then
frame:TweenPosition(UDim2.new(0.5,0,0.5,0), "Out", "Quint")
end
if obj.KeyCode == Enum.KeyCode.G then
frame:TweenPosition(UDim2.new(0.5,0,-1,0), "In", "Quint")
end
end
CAS:BindAction("openMenu", openMenu, false, Enum.KeyCode.G)
How do I make it just a single press 'G' to control open and close Gui instead of holding 'G' to open the Gui and releases 'G' to close the Gui and why if I resets my player I get an error saying "Can only tween objects in the workspace"
