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✓ ANSWER ACCEPTED

How do I make a humanoid follow players and not other humanoids?

Heres a script I found

local larm = script.Parent:FindFirstChild("Left Arm")
local rarm = script.Parent:FindFirstChild("Right Arm")

function findNearestTorso(pos)
	local list = game.Workspace:children()
	local torso = nil
	local dist = 20
	local temp = nil
	local human = nil
	local temp2 = nil
	for x = 1, #list do
		temp2 = list[x]
		if (temp2.className == "Model") and (temp2 ~= script.Parent) then
			temp = temp2:findFirstChild("Torso")
			human = temp2:findFirstChild("Humanoid")
			if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
				if (temp.Position - pos).magnitude < dist then
					torso = temp
					dist = (temp.Position - pos).magnitude
				end
			end
		end
	end
	return torso
end

while true do
	wait(0.1)
	local target = findNearestTorso(script.Parent.Torso.Position)
	if target ~= nil then
		script.Parent.Humanoid:MoveTo(target.Position, target)
	end
end

It follows npcs as well as players. How can I make it only follow players? I have tried inserting "if blah:IsA("Player") but it didnt work. - Thanks

1 answer

✓ Accepted answer

Hopefully this works.

local larm = script.Parent:FindFirstChild("Left Arm")
local rarm = script.Parent:FindFirstChild("Right Arm")
 
function findNearestTorso(pos)
    local list = game.Workspace:children()
    local torso = nil
    local dist = 20
    local temp = nil
    local human = nil
    local temp2 = nil
    for x = 1, #list do
        temp2 = list[x]
        if (temp2.className == "Model") and (temp2 ~= script.Parent) then
            temp = temp2:findFirstChild("Torso")
            human = temp2:findFirstChild("Humanoid")
            if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
if game.Players:GetPlayerFromCharacter(temp2) then
                if (temp.Position - pos).magnitude < dist then
                    torso = temp
                    dist = (temp.Position - pos).magnitude
end
                end
            end
        end
    end
    return torso
end

while true do
    wait(0.1)
    local target = findNearestTorso(script.Parent.Torso.Position)
    if target ~= nil then
        script.Parent.Humanoid:MoveTo(target.Position, target)
    end
end

2 comments

1

Thanks man it works

0

Awesome, glad to hear. Hope you can see what I did and implement it yourself on your next project.

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