hi, i made a script that makes it so when a player touches the brick, it plays a new sound and ends the old one, the only problem is is that it plays the sound for everyone in the server.
here is the script i was using before:
script.Parent.Touched:connect(function(hit)
game.Workspace.Sound:Play()
end)
here is the script i thought might work:
script.Parent.Touched:connect(function(hit)
game.Players[hit.Parent.Name].game.Workspace.Sound:Play()
end)
thanks in advance, from poopypigeon245

2 comments
also a localscript didn't work either
Is the game filtering enabled?