Any way of making a teleport brick that will teleport you to another brick?
E.G Let's say I have a brick named 'Brick1' then it should teleport it to 'Brick2',BUT Brick2 should not teleport the player back to Brick1.
Any stuff to edit here?
Brick1:
local Teleport = "Brick2"
function Touch(hit)
if script.Parent.Locked == false and script.Parent.Parent:findFirstChild(Teleport).Locked == false then script.Parent.Locked = true script.Parent.Parent:findFirstChild(Teleport).Locked = true
local Pos = script.Parent.Parent:findFirstChild(Teleport)
hit.Parent:moveTo(Pos.Position) wait(1) script.Parent.Locked = false script.Parent.Parent:findFirstChild(Teleport).Locked = false end end
script.Parent.Touched:connect(Touch)
Brick2:
local Teleport = "Brick1"
function Touch(hit)
if script.Parent.Locked == false and script.Parent.Parent:findFirstChild(Teleport).Locked == false then script.Parent.Locked = true script.Parent.Parent:findFirstChild(Teleport).Locked = true
local Pos = script.Parent.Parent:findFirstChild(Teleport)
hit.Parent:moveTo(Pos.Position) wait(1) script.Parent.Locked = false script.Parent.Parent:findFirstChild(Teleport).Locked = false end end
script.Parent.Touched:connect(Touch)
Any help would be appreciated!
Thanks, Best of Regards, Gru
